Break events and bug-fixing update


I just posted a new update after fixing a bug which my testers spotted a long time ago but I never managed to fix until now.


And since I was updating already, I decided to add some of the things I added in the past few days, while making the Act II build for testers. I decided the breaks feel a bit empty, so I finally implemented some break events where MC walks around the hospital randomly. Since they'll be playing through the game 6 times, they need something to do on breaks. And since most of these new events don't spoil things, I added them in, without the few that I felt got a bit too deep into the full game's plot.

What's new in this build?

  • finally fixed a known bug where if you picked a certain choice on Michael's second session, the game wouldn't register that you've finished the session and would show you the same scene the following day. This is now fixed.
  • added 11 new exploration events that you have a chance to see on MC's break (pick the option "walk around the hospital", if you want to see them).
  • added more blurring to the back of the hospital background and the central hall background,

Get Absolution: Way of the lost (DEMO)

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