Difficulty settings update


I'm dropping a new update after working on some new features for the past two days.

So I've tackled this topic before - some people have trouble with this game. Most notably during the job interview.  I didn't want to make the  base game any easier, and today I bring you a much better solution. As of now, you can toggle additional difficulty settings that can make the game a little more managable.

Here's the difficulty menu. It can only be accessed once, at the very beginning of the game.

Gauge meters should make it easier to judge how well you're doing - they show up during patient sessions, the job interview, the tour of the hospital and the conversation with Dr. Sharpe at the end of the demo where he judges how well you've done - this one should be particularly useful in determining  where you've failed and what approach you should take when you retry.

There are currently six tutorials placed throughout the demo. They give instructions on basic gameplay mechanics and serve as hints. You should be able to trust them.

Most of the time.



Testing the gauge meters meant I had to go through all of the patient sessions on the first week. To my surprise I actually found a bug and some typos. I also received a list of minor issues from a friend and fixed those as well. So in short:

What's new in this build?

  • Difficulty settings menu - you can toggle gauge meters and tutorials on and off,
  • Fixed a game-breaking bug on Charlie's fifth session,
  • Fixed typos and errors on Tom's fifth session and Charlie's fifth session,

I also realized I've been publishing one devlog a week recently. I wasn't aware of that. 

I hope I can keep making progress on the game for you guys, have fun with the new settings ~

Files

Full DEMO (Windows) 129 MB
Oct 20, 2019
Full DEMO (Mac) 114 MB
Oct 20, 2019
Full DEMO (Linux) 116 MB
Oct 20, 2019

Get Absolution: Way of the lost (DEMO)

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